![]() We focus on good topology, accurate modelling, and speed. Starting with ordinary household objects to showcase a wide variety of modelling techniques, you'll learn how and when to use polygons, NURBS, and curves. Over the next 5 hours, we'll create a library of reusable assets for your set design or interior projects. Having issues with your modelling? Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar, then our course will take you through the fundamental techniques needed to speed up, improve, and optimise your workflow. This tutorial at its core is an introduction to modelling real-world objects. Reuseable library cleanup, and final fixes. Dynamic cables for easy cable management. Non-symmetrical objects and how to deal with them. Maya corrupting files with history (One way to save yourself from disaster). The problems with the bevel tool and keeping a clean topology. ![]() Scale scale scale, using the grid to your advantage, and hole cutting. Extrusion order, modelling reusable props, square and circular holes in the same object. Joining complex shapes and dealing with both smooth and non-smooth geometry in the same object. The problems with curved objects, smooth geometry and how to cut for good edge flow and topology. Cutting holes in solid objects and working with one-quarter of the model. Examples of bevelled and smoothed geometry. ![]() When to use Bevel vs smooth polygon workflows in your modelling. Creating a series of rooms from our camera matched image. ![]() Camera matching for a better sense of scale and easier modelling. Maya basics and customisation for a more efficient working environment. ![]()
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